tag:blogger.com,1999:blog-7884610060163839940.comments2023-08-21T16:48:02.773+02:00Mr_KrzYch00's AnalysisMr_KrzYch00http://www.blogger.com/profile/04594740564986348658noreply@blogger.comBlogger30125tag:blogger.com,1999:blog-7884610060163839940.post-86238528190151997992016-12-14T01:18:38.040+01:002016-12-14T01:18:38.040+01:00Actually nvm. I found the link through some luck. ...Actually nvm. I found the link through some luck. Index /syobon.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-37838763094129172412016-12-14T01:15:16.550+01:002016-12-14T01:15:16.550+01:00Um hello? This is getting ridiculous. I've eve...Um hello? This is getting ridiculous. I've even tried other browsers, I'm using Mac if youre curious.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-73877598210355178692016-07-30T23:14:03.723+02:002016-07-30T23:14:03.723+02:00Umm, I know it's very late and stuff, but the ...Umm, I know it's very late and stuff, but the link isn't working, it's taking me to some blank page with a generic font that says 'index of/' and is showing a whole bunch of txt file links. What ze hell is this?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-49623935976409972672015-07-06T20:58:01.191+02:002015-07-06T20:58:01.191+02:00You are right... Filesystem should be created on R...You are right... Filesystem should be created on RAID volume (MD0). It's hard to remember if I actually missed that step or somehow got it to work other way around (like through zyxel control panel)...<br /><br />About HDD speed. For me it has not much point. I'm using it on 100mbps ethernet connection. Even when I was using 1gbps there was not much speed increase due, to what I noticed, slow CPU.Mr_KrzYch00https://www.blogger.com/profile/04594740564986348658noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-61894176969014293022015-07-06T19:17:07.839+02:002015-07-06T19:17:07.839+02:00Hello,
As you cab see, comment is from 2014/08, so...Hello,<br />As you cab see, comment is from 2014/08, so problem is solved since 2014/09. Problem is bad order of steps You posted. You post steps in order <i>Create (in my case) sdb1</i> for sysdisk, <i>create sdb2, mkfs.xfs sdb2, mdadm create md1 from sdb2, transfer data to new disk, assembly NSA...</i>, but in my case it must be <i>create sdb1, sdb2, mdadm create md1 from sdb2, mkfs.xfs md0, transfer data to new disk, assembly NSA.</i> That works perfectly.<br />And another tip, sysdisk (sdb1) could be aligned other than original sysdisk partition (LBA 63 to 1028159). In my case, it is LBA 128 to 1028159. GPT have limitation of start of first partition to LBA 48 (I thing). Proper alignement on AF disk could have, depending on HDD vendor, a major impact on write speed performance. Hope this will help to anyone.Anonymoushttps://www.blogger.com/profile/17081453261255502638noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-68844414803204062682015-07-06T11:17:43.954+02:002015-07-06T11:17:43.954+02:00Well I can't really help You with that if You ...Well I can't really help You with that if You have other kind of 4TB HDD. You would need to redo all things to confirm that it still doesn't work after trying it step by step (clonezilla method and standard method). If it doesn't then You would need to try&error and discover something new maybe...<br /><br />I can say that I have some issues with that 4TB HDD. It's not something big but sometimes it reports that I have disk full when I copy files to it and I can't even shut it down properly then - unplugging it from power is required. After next boot, however, it works properly again, and so on.Mr_KrzYch00https://www.blogger.com/profile/04594740564986348658noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-67301037093380805922015-07-06T10:45:14.932+02:002015-07-06T10:45:14.932+02:00Fixed.Fixed.Mr_KrzYch00https://www.blogger.com/profile/04594740564986348658noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-65479305311715165092015-05-11T21:49:59.106+02:002015-05-11T21:49:59.106+02:00Hello there!
I was trying out Super BluKid today....Hello there!<br /><br />I was trying out Super BluKid today. Nice little game! However, I really want to play it without cheats. Nice that you have made a fixed version a couple with unlimited lives removed. Unfortunality, the link to the ADF image is dead. So wondering if you could send the disk to me, or at least say how to remove the cheat in the old version.<br /><br />Thanks!<br /><br />Ps. I'm making play through videos of old Amiga PD/Shareware games on my Youtube channel. I play all games without cheats. A really want to make a video of Super BlueKid too :)<br /><br />My channel https://www.youtube.com/user/hipoonios/videos<br /><br />Best regards,<br /><br />MikaelUnknownhttps://www.blogger.com/profile/14995765792275586277noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-10430739166712519002014-08-22T13:00:14.893+02:002014-08-22T13:00:14.893+02:00Hello, I have 4TB Western Digital WD40EURX. It hav...Hello, I have 4TB <i>Western Digital WD40EURX</i>. It have Advanced Format (i.e. 4kB sector instead of 512B), so I used <b>parted -a optimal /dev/sdb</b> to have best aligment. I did all other steps like mkpart, mkfs, copy data from old HD with all hiden files, attributes and permissions, make RAID array (only diff from old HD is, that old HD has rounding 0K, but --create not alow that). After all this work I connect it to NSA210 and boot-up. System boot-up properly and when I look to administration page all looks to be OK, but in disk management array icon is red with status "down". May be problem <i>advanced format</i> or different size of rounding?<br />With Best Regards<br />Radim ProtivanskýAnonymoushttps://www.blogger.com/profile/17081453261255502638noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-35747137789281051112014-06-09T19:37:27.638+02:002014-06-09T19:37:27.638+02:00Fixed. :)Fixed. :)Mr_KrzYch00https://www.blogger.com/profile/04594740564986348658noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-24811501379725041792014-06-07T21:37:52.619+02:002014-06-07T21:37:52.619+02:00the link is dead.
Re-upload Pleasethe link is dead.<br />Re-upload PleaseAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-66854071469168960192013-03-24T19:55:44.374+01:002013-03-24T19:55:44.374+01:00thx.
:3thx.<br />:3Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-14617147635783362522013-03-22T02:40:23.536+01:002013-03-22T02:40:23.536+01:00the link is dead. :'(
do you mind reuploading...the link is dead. :'( <br />do you mind reuploading it?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-23284585885244984812011-04-19T15:15:54.331+02:002011-04-19T15:15:54.331+02:00Woah, difficult question. I don't remember muc...Woah, difficult question. I don't remember much about editing it mainly because I'm doing various things in my life and I have bad memory ;D<br /><br />You need Visual C++ express edition (or anything above) that's for sure. I recomend looking up english sourcecode to more or less find out what sourcecode in each place means (as much as I could translate comments - that was easiest thing to translate anyway).<br /><br />When I look at sourcecode I think I remember that you first need to load MP3 file into a variable in loadg.cpp. Then use a command to play this variable in main.cpp like bgmchange(oto[108]);. Yes, that would be it.Mr_KrzYch00https://www.blogger.com/profile/04594740564986348658noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-39197723608856424702011-04-19T14:53:53.779+02:002011-04-19T14:53:53.779+02:00I am not planning on deleting the original credits...I am not planning on deleting the original credits. I just want to know how I can adjust the source code of Syobon Action 2 (bugged) to play different BGM for the first four and ninth levels, with the file titles of the first version (titerman, etc.)Justin De Luciahttps://www.blogger.com/profile/07314461141921880109noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-50595311925845281842011-04-19T09:10:44.339+02:002011-04-19T09:10:44.339+02:00Oh yeah there is that Readme file I couldn't f...Oh yeah there is that Readme file I couldn't fully translate (last lines but they are not that important).<br /><br />There is: "Please contact Chiku incase of distribution to a large number of people." there is no word about changing sourcecode ;)Mr_KrzYch00https://www.blogger.com/profile/04594740564986348658noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-84312634762393954732011-04-19T09:05:40.930+02:002011-04-19T09:05:40.930+02:00That's nice discovery.
Good to hear You have e...That's nice discovery.<br />Good to hear You have enough time and motivation to play with sourcecode. I hope You will show Your results soon ;)<br /><br />My main goal was to fix bgm, sound, level 9 sprites (by, if I recall it correctly, replacing 5th graphic set with 1st) and translate it to English and Polish (using google translate and NJStar most of the time and some, but very little knowledge when reading). 9th level music was changed on purpouse - I got inspired by some person playing it with different graphic and Cheetahman remix on Youtube.<br /><br />There is also one infoBlock (I don't remember which level it was) that doesn't show anything. I tried to fix it but couldn't figure how, back when I was working on it.<br /><br />Note that I'm not the original author of this game. I don't see any license included in the game (correct me if I'm wrong) so I think Your upcoming changes are ok as long as You don't delete original credits - no one likes when someone steals their ideas/work, change it and then announce himself/herself as original creator.Mr_KrzYch00https://www.blogger.com/profile/04594740564986348658noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-15773358615622504482011-04-18T22:47:16.061+02:002011-04-18T22:47:16.061+02:00Actually, I made a stunning discovery.
Turns out ...Actually, I made a stunning discovery.<br /><br />Turns out the reason why 3-1 in the initial version was invisible was because the graphics, which are normally placed on the bottom of the "brock.png" file, are non-existent. So after copying and moving the "plains" sprites to a new fourth row placed at the bottom of the same sheet underneath the castle tiles, the original "buggy" version began reading it, and it appeared in-game.<br /><br /><br />Judging by the Macintosh version, the tiles are all colored cream, with the spikes a bright sky blue.<br />Also, the ground is supposed to be slippery in 3-1, and have the same BGM as all of the other "field" areas.<br /><br />And since I'm also in the process of doing my hack/mod, I was thinking of maybe changing things bit so all the levels could be done back-to-back, each accompanied by different music for each pair of stages (one for stages 1 through 3 over-world, stage 2 underground and 3 deathtrap, 4 castle, 5 though 7 overworld, 6 underground, 8 castle, 8 "final", and one last theme used only for the ninth stage).Justin De Luciahttps://www.blogger.com/profile/07314461141921880109noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-6552805019070829832011-04-18T12:31:06.057+02:002011-04-18T12:31:06.057+02:00Are You replacing graphic in directories or editin...Are You replacing graphic in directories or editing sourcecode to point to new file names?<br /><br />When doing first:<br />Make sure you save them in similar format. For example when You open brock.png IrfanView shows that it's 8bpp meaning 256 colors. I didn't edit any graphic so I'm not sure if it needs original window colors. Maybe they can be reduced by applying pallette?<br />There may be similar requirement for BGM and sound. When doing BGM make sure it's 128kbps and stereo MP3 (not WAV!). For sounds try MP3 mono and 24kbps (I think this one doesn't matter here, for BGM maybe too but keep them in mono).<br /><br />Remember that original/bugged one doesn't play sound because it reads .WAV extensions instead of MP3. So when you put the same file name with WAV extension, only bugged one will read it and vice versa.Mr_KrzYch00https://www.blogger.com/profile/04594740564986348658noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-14246937276556395792011-04-18T03:15:52.647+02:002011-04-18T03:15:52.647+02:00Hey there. Say... if you don't mind me asking....Hey there. Say... if you don't mind me asking...<br />I'm trying to modify the BGM, graphics, and sounds of this fixed version of Syobon Action, but when I do, the fixed versions (your translated versions) don't work. Even when I change the compatibly to Windows XP, none of the visuals or sounds/music appear.Justin De Luciahttps://www.blogger.com/profile/07314461141921880109noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-57672173929342980122010-07-31T16:00:56.633+02:002010-07-31T16:00:56.633+02:00Should be fixed now, It was rewritten a bit becaus...Should be fixed now, It was rewritten a bit because I lost a part of old code. I think this one is a bit faster (if is outside of loop so it checks something once instead of [number_of_files_added] times). As far as I tested it works.Mr_KrzYch00https://www.blogger.com/profile/04594740564986348658noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-31596973362045264862010-07-31T15:21:07.050+02:002010-07-31T15:21:07.050+02:00Yea, I was changing something in the file opening ...Yea, I was changing something in the file opening to add directory support late yesterday (as you may have noticed there is #build 9 topic and the one to download is #build 10). I will fix it in #build 11 soon...Mr_KrzYch00https://www.blogger.com/profile/04594740564986348658noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-77679335936451558172010-07-31T00:23:00.991+02:002010-07-31T00:23:00.991+02:00Another problem. Once again I have "Run-time ...Another problem. Once again I have "Run-time error "13" Type mismatch"<br />I can't add any PNG files (File => ADD PNG/JPG Files). Older versions works fine.rokkohttps://www.blogger.com/profile/16784465490964512437noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-33894825487871304752010-07-30T17:57:17.763+02:002010-07-30T17:57:17.763+02:00Fixed in v1.15-pre I noticed it today by accident,...Fixed in v1.15-pre I noticed it today by accident, forgot to convert version numbers to string (they need to be converted if they are displayed along with string ;)<br /><br />Thanks anyway...Mr_KrzYch00https://www.blogger.com/profile/04594740564986348658noreply@blogger.comtag:blogger.com,1999:blog-7884610060163839940.post-25328814234881676752010-07-27T01:14:53.068+02:002010-07-27T01:14:53.068+02:00I have one more error in newest version.
Help =&g...I have one more error in newest version.<br /><br />Help => About gives me Run-time error "13" Type mismatch and program ends ;)rokkohttps://www.blogger.com/profile/16784465490964512437noreply@blogger.com